NAVI vs FaZe: A Grand Final Worthy of the First CS2 Major
PGL Major Copenhagen 2024 will always hold a special place in Counter-Strike history because it was the first Major played entirely in CS2. The grand final, staged at the Royal Arena in Copenhagen, pitted Natus Vincere against FaZe Clan—two organizations with Major-winning pedigrees, enormous international fanbases, and contrasting styles. NAVI came in hungry to reclaim the Major crown they had last won at PGL Major Stockholm 2021, while FaZe hoped to add another Major trophy to the one they lifted at PGL Major Antwerp 2022.
The match delivered on every level: tactical depth, individual brilliance, tense clutch rounds, and a three-map series that kept viewers guessing until the final moments. NAVI ultimately won 2-1, with Justinas “jL” Lekavicius producing a standout performance and earning MVP honors. The series moved through Ancient, Nuke, and Inferno, each map offering a different test of nerve and preparation. FaZe’s veteran core, led by Finn “karrigan” Andersen, fought through a difficult bracket and leaned on the experience of players like ropz and broky. NAVI, meanwhile, showed why Aleksib’s calling and the team’s young riflers had become so dangerous. The Royal Arena crowd added another layer, roaring for every big play and turning the final into a genuine spectacle. That combination of history, rivalry, and high-stakes Counter-Strike made the broadcast irresistible to casual fans and longtime followers alike. It was not just a title decider; it was a statement that CS2 could produce the same emotional peaks as CS:GO.
Peak Viewership Shatters CS2 Records at 1.85 Million
According to Esports Charts, the PGL Major Copenhagen 2024 grand final peaked at 1,846,000 concurrent viewers, excluding Chinese streaming platforms. That figure made it the most-watched CS2 match ever recorded at the time and shattered previous viewership benchmarks for the new game. The peak arrived during the decisive stages of the series, as NAVI closed in on the title and FaZe’s fans clung to hope for a comeback. The final did not surpass the all-time Counter-Strike record set by PGL Major Stockholm 2021, but it comfortably became the biggest CS2 event to date and the strongest Major final in years.
The number was built across Twitch, YouTube, and numerous co-streams, with English-language broadcasts joined by Russian, Portuguese, Spanish, and other regional feeds. Social media timelines filled with clips, memes, and reaction videos, extending the final’s reach beyond the live broadcast. For PGL, Valve, and the teams involved, the record was proof that CS2 had inherited CS:GO’s massive global audience and could push it even further. It also gave sponsors and tournament organizers a clear signal: Major finals remain among the most valuable live properties in esports. The peak was especially impressive because it came during a transition year, when some fans were still adjusting to CS2’s new mechanics, maps, and economy. Rather than fragmenting the audience, the move to CS2 appeared to energize it. The final became a shared global moment, watched in bedrooms, bars, arenas, and watch parties from Europe to South America. That kind of reach is exactly what Valve and its partners hoped for when they committed to a new era of Counter-Strike.

Co-Streams, Regional Feeds, and the New Global Audience
The record-breaking peak was not the result of a single broadcast. Modern Counter-Strike viewership is fragmented across official streams, co-streams, watch parties, and regional language channels, and the Copenhagen final benefited from all of them. Popular Twitch personalities and former pros offered alternative commentary, drawing audiences who might not watch the main English feed. Russian-language broadcasts attracted NAVI’s huge CIS fanbase, while Portuguese and Spanish feeds connected with viewers in Brazil, Portugal, Spain, and Latin America. FaZe’s international following added further reach in North America and Europe. The Royal Arena itself was sold out, creating the kind of live atmosphere that translates into compelling streaming content.
The time zone also helped: a European evening start was convenient for the largest Counter-Strike markets, while still allowing fans in North America to tune in. Valve’s in-game pick’em challenges and souvenir packages gave viewers another reason to watch. Community figures, analysts, and content creators posted predictions, watch-along reactions, and highlight breakdowns before and after the match. On TikTok, YouTube Shorts, and X, short clips of clutch moments spread quickly, pulling in viewers who might otherwise have missed the final. This multiplatform ecosystem is now essential to esports viewership. A Major final no longer lives only on the official channel; it lives across dozens of streams, languages, and social platforms. The Copenhagen final demonstrated how that ecosystem can multiply an audience rather than divide it. When the main broadcast, co-streams, and regional feeds all peak together, the result is a viewership number that reflects the true global scale of Counter-Strike. That is why the 1.85 million figure was more than a statistic—it was evidence of a connected, international community.
What the Record Means for the Future of Counter-Strike 2
The viewership milestone has significant implications for the future of Counter-Strike 2. It validates Valve’s decision to move the franchise to a new engine and confirms that the competitive ecosystem can retain—and grow—its audience during a transition. Tournament organizers now have concrete evidence that CS2 Majors can attract more than 1.8 million concurrent viewers, which should encourage bigger investments, larger prize pools, and more ambitious production. Sponsors who were cautious about the CS:GO-to-CS2 switch will likely view the scene more favorably. Teams, too, can use the record in negotiations with brands and platforms.
The success also raises expectations for future Majors, including international events in different regions. If CS2 can maintain this momentum, it may eventually challenge the all-time Counter-Strike viewership records set during the CS:GO era. At the same time, the scene must avoid oversaturation and protect the quality of broadcasts. More events, more co-streams, and more platforms can grow the audience, but they can also split attention if not managed carefully. The Copenhagen final showed that when the stakes are high, the storylines are strong, and the game is accessible, Counter-Strike fans will show up in enormous numbers. That is a powerful foundation for the next chapter of the esport. It also puts pressure on Valve and tournament organizers to keep improving the player experience, the spectator tools, and the Major format. If they succeed, the record set by NAVI and FaZe may not stand for long. If they fail, the moment could become a high-water mark rather than a stepping stone. For now, the message is clear: CS2 is not just surviving the transition—it is thriving on a global stage.


